Tournament format

Tournament format

A. Qualification
Entries, 6 games.
Re-entries, 6 games.

B. Early Bird Competition 1
A separate standing for athletes playing in Squad 1-4.

C. Early Bird Competition 2
A separate standing for athletes playing in Squad 5-8.

D. Youth Bowlers Competition
A separate standing for Youth Bowlers.
A Youth Bowler must not reach the age of 20 when the tournament is played, i.e. Youth Bow-lers must be born on 3 September 1998 or later.

E. Senior Bowlers Competition
A separate standing for Senior Bowlers.
A Senior Bowler must have reach the age of 50 before the first day of the tournament, i.e. a Senior Bowler must be born on 25 August 1968 or earlier.

F+G: Turbo (game 5 and 6)
F: Turbo 1 refers to the highest score in game 5.
G: Turbo 2 refers to the highest score in game 6.

The highest scores in Turbo 1, respectively Turbo 2, provide each one athlete for the final step 1.
Registration for the turbo must be made during registration and payment, which must take place before the squad starts and is only valid for squad just entered.

H: Desperado
A one game competition played after the last qualification squad, open for all athletes not having qualified in any other way. The Desperado Competition is played the EU Style.

36 athletes will qualify for the final steps
A: 24 athletes from the general standing
B: 2 athletes from the Early Bird Competition 1
C: 2 athletes from the Early Bird Competition 2
D: 2 athletes from the Youth Bowlers Competition
E: 2 athletes from the Senior Bowlers Competition
F: 1 athletes from the Turbo 1
G: 1 athletes from the Turbo 2
H: 2 athletes from the Desperado squad

Order of qualification
An athlete will qualify only once and always in the listed order starting from A.
If an athlete is qualified from more than one category, the next positioned athlete from the category, not valid for the already qualified athlete, will qualify instead.

The following additional pin fall will, for athletes positioned 1-10 in the qualification, be added to the scores in the final step 1:

Position 1: 140 pins
Position 2: 120 pins
Position 3: 100 pins
Position 4: 80 pins
Position 5: 60 pins
Position 6: 50 pins
Position 7: 40 pins
Position 8: 30 pins
Position 9: 20 pins
Position 10: 10 pins

Final step 1
36 athletes will play 6 games
Athletes positioned 1-10 will begin the step with an extra pin fall as stipulated above
The remaining 26 athletes will begin the step from scratch
Athletes positioned 1-16 is qualified for the final step 2
Athletes positioned 17-36 will be ranked 17-36

Final step 2
16 athletes will play 4 games with the pin fall from the final step 1 carried forward
Athletes positioned 1-8 is qualified for the final step 3, seeded 1-8
Athletes positioned 9-16 will be ranked 9-16
Specifications for the remaining part of the final
Athletes will keep their seeding numbers in remaining steps
Lucky losers are athletes scoring the highest games among losers in a step

Final step 3
4 matches, 1 game each
The four highest seeded athletes are selecting their opponents among the four lowest seeded athletes; the highest seeded athlete to select first etc.
4 winners will continue to the final step 4
2 lucky losers will continue to final step 4
2 losers will be ranked 7-8 according to their seeding

Final step 4
3 matches, 1 game each
The three highest seeded athletes are selecting their opponents among the three lowest seeded athletes; the highest seeded athlete to select first etc.
3 winners will continue to the final step 5
1 lucky loser will continue to final step 5
2 losers will be ranked 5-6 according to their seeding

Final step 5
2 matches, 1 game each
The two highest seeded athletes are selecting their opponents among the two lowest seeded athletes; the highest seeded athlete to select.
2 winners will continue to the final step 6
2 losers will be ranked 3-4 according to their seeding

Final step 6
1 match, 1 game
The loser will be ranked 2
The winner will be ranked 1


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