Tournament format
Entry categories
Primary entry, 6 games
Re-entries, 6 games
Turbo (game 5 and 6)
Turbo definition
Turbo 1 refers to the highest score in game 5
Turbo 2 refers to the highest score in game 6
The highest scores in Turbo 1, respectively Turbo 2, provides each one player for the final.
Turbo Results of the players already qualified through the regular qualification is automatically deleted. This means that scores to proceed from the turbo can both increase and decrease during the tournament.
Registration for the turbo is made in connection with registration and payment, which must take place before the squad starts.
Participation is optional and linked to respective take-offs, which means that players can choose which of their entries they will include in the Turbo competition.
Qualification
A: 2 players from a separate standing in squad 1-4 (Sunday-Monday)
B: 2 players from a separate standing in squad 5-8 (Monday-Wednesday)
C: 26 players from the general standing
D: 2 players from the Turbo (one from each of Turbo 1 and Turbo 2)
Players are qualified from the categories in the order C – B – A – D
If any player is qualified both from B and C, then the next positioned in the B-standing will qualify
If any players is qualified both from A and B or C, then the next positioned in the A-standing will qualify
If a player is qualified both from Turbo 1 and Turbo 2, the next positioned in the Turbo 2 standing will qualify
The following additional pin fall will, for players positioned 1-10 in the qualification, be added to the scores in the final step 1:
Position 1: 140 pins
Position 2: 120 pins
Position 3: 100 pins
Position 4: 80 pins
Position 5: 60 pins
Position 6: 50 pins
Position 7: 40 pins
Position 8: 30 pins
Position 9: 20 pins
Position 10: 10 pins
Final step 1
32 players will play 6 games
Players positioned 1-10 will begin the step with an extra pin fall as stipulated above
The remaining 22 players will begin the step from scratch
Players positioned 1-16 is qualified for the final step 2
Players positioned 17-32 will be ranked 17-32
Final step 2
16 players will play 4 games with the pin fall from the final step 1 carried forward
Players positioned 1-8 is qualified for the final step 3
Players positioned 9-16 will be ranked 9-16
Final step 3
8 players will play a 7 games round robin (no position round included) with the pin fall from the final step 2 carried forward
Points will be added to the scores after each game as follows:
30 points for a win
15 points for a tie


